The intention of "No Recollection" is to focus on the storyline and player choice. What the player decides to do impacts the route they take as well as the dialogue options that are available to them later in the game. While every route loops back in on itself, it's only by taking a specific series of actions that you can reach an ending. 

It was fun writing this, but difficult to keep track of the different routes and endings :0

I hope you enjoy!

(In the future I would like to go deeper into different game mechanics and story line for this game!)

StatusPrototype
CategoryBook
AuthorAllysonIng
Made withTwine
TagsTwine

Comments

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"The hum" is so intriguing, I was sad that that path didn't continue! This is a great world so far, and I'm curious to know how you came up with the storyline. The looping story is also really immersive. I agree with your peers that the end feels abrupt - and I'm curious to know where else you would go with this story. 

Also, LOL at the brooms, the switch, and the void.

I like the plot a lot. It's made me feel like I was there, because I'm also a new player knows nothing about the game. At first, I didn't know that you leave some part unfinished, I click in 'Dark Hall' and there was nothing, I was impressed by it, I think it's also a fun interaction way. The ending came rather suddenly, and all the choice kind of guide me to use the return button to choose again, maybe another link back to the room or restart will push that a little bit further, but I know that may cause more options need to be made. 

I find the game's narrative immersive and fascinating, though the ending feels a bit abrupt to me. It would be great to see the storyline further developed, incorporating techniques like variables to enhance the interactive experience and place more emphasis on player choices. The way the choices are interconnected is well-designed; at times, a decision will advance the plot, while other times it loops back to previous scenes. I found it really interesting to explore these choices and uncover the storyline as it unfolded.

I  was immersed in the story! I think it is a related short game but very cute as well. I can feel tense by steps gradually while playing and the warm, safe end gives me such a relief. Despite there being not many branches, I love how you design the route loops back in on itself, it is a clever way to enrich the story but control the complexity of it. Besides, from a technical perspective, I think some if/else sentences and numerical variables might be helpful if you want to go deeper. For example, set a variable as the level of darkness due to different ways the player chooses.